Void Clickers
Idle clicker shooter · free in your browser · also has a Steam page
▶ Play Void Clickers
What is Void Clickers?
Void Clickers is an idle clicker built as a shooting gallery. The camera does not move. In front of it, formations of neon wireframe solids hang in the dark, and you break them by clicking. Each kill pays Void Shards, shards buy weapon levels, weapon levels raise your damage per second, and higher damage clears waves that were out of reach a minute ago. If you have played Time Clickers, this is the same skeleton wearing the Void Daggers colour scheme.
You get five weapons. The first is your click, called Void Shard, and it is the only one you fire yourself. The other four are the Pulse Cannon, the Fracture Lance, the Scatter Array and the Void Buster, and they fire on their own once you have paid to unlock them. Every fifth wave is a boss, drawn from a rotating four: Prism Lord with its weak points, Sentinel Prime with its armour phases, Void Colossus in segments, and Nexus Core with its orbiting wardens. Bosses run on a timer, so a boss you cannot kill in time is the game telling you which upgrade you skipped.
Eight enemy types unlock as you climb: shards and prisms and splinters early, sentinels at wave 15, void walkers and wardens at 25, phantoms at 35, and the torus-shaped nexus at 50. Each one has its own geometry, colour, health multiplier and payout.
How to play
- Click: shoot the nearest formation. Early on your click is most of your damage.
- Unlock: buy the four auto-firing weapons as soon as you can afford them. They keep working when you stop clicking.
- Level: pour shards into weapon levels. Each weapon has named milestones at levels 10, 25, 50, 75, 100, 150, 200 and 300, and then another one every hundred levels after that, each worth a tenfold multiplier. A milestone multiplies the weapon rather than nudging it.
- Collapse: from wave 100 you can prestige. A Void Collapse resets your weapons and waves and pays Void Cubes, which give a permanent damage bonus and buy the Void Matrix upgrades.
Controls
Click or tap to shoot, and that is the whole requirement. The keyboard covers everything else: space fires all your ready abilities at once, enter buys as many weapon levels as your shards allow, M opens the Void Matrix, A opens your artifacts, F11 goes fullscreen and ESC pauses. There are ten abilities in total, from Auto Fire up to Cooldown Reset, and they unlock as your click weapon levels up.
Tips from the developers
- Buy toward the next milestone, not evenly. Level 25 on one weapon usually beats level 12 on two of them, because the milestone multiplies and the levels in between only add.
- Do not hoard shards. Anything sitting in your bank is damage you did not do, and prices scale with what you already own, not with what you saved.
- Clearing wave 100 pays ten cubes on its own, and wave 250 pays fifty. Early on it is usually faster to collapse at 100 repeatedly than to grind toward the next milestone before your permanent bonuses can carry you there.
- Spend early cubes in the Void Matrix on damage. Starting Shards and Start Wave feel nice, but they only shorten a stretch you were going to clear anyway.
- Artifacts drop from bosses in four rarities, from Common up to Void. The Matrix holds the upgrades that let you equip more of them at once, which is the quiet reason bosses are worth fighting properly.
- The game keeps earning while it is closed, at a fraction of your active damage and capped at four hours. The Offline Income upgrade in the Matrix raises both the rate and the cap, so it is worth a level or two if you play in short sessions.
Under the hood
Void Clickers is made by MobX Games, a small indie studio in Germany, in the same universe as Void Daggers and built on the same stack. It runs on Three.js and ships no textures and no models: every enemy is a wireframe primitive with a lit core, and the glow comes from a bloom pass rather than from art. The interesting engineering problem in an idle game is not rendering, it is arithmetic. Damage numbers pass a billion, then a trillion, then keep going, and everything from the upgrade prices to the score display has to stay honest at that scale. We wrote about where the ceiling actually is in How Void Clickers counts past a trillion.
FAQ
Is Void Clickers free in the browser? Yes. It runs in the browser with nothing to install.
Is it on Steam? The desktop build has a Steam page, app 4577130.
Does my progress save? Yes, in your browser, including your cubes, Matrix upgrades and artifacts.
Can I play on my phone? Yes, tapping works exactly like clicking.