Under the Hood

Short reads about how our games actually work

Every game here has one system in it that is more interesting than it looks from the outside. A Moon that is calculated instead of stored. A replay that is neither a video nor your keystrokes. A monster deciding, sixty times a second, whether a shelf is between you and it.

These are short explanations of those systems, written for players rather than programmers. No jargon is assumed, and anything technical gets explained the first time it turns up. Pick whichever sounds interesting.

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