// GAME GUIDE //

TrackBlitz

Synthwave time attack · free in your browser · no download, no account

A neon-lit rider leaning into a magenta curve above a synthwave city in TrackBlitz ▶ Play TrackBlitz

What is TrackBlitz?

TrackBlitz is a time attack racer built around one lap done properly. You ride a neon circuit, the clock runs, and the whole game is the gap between the lap you just drove and the lap you know you could drive. There is no damage model and no fuel. Losing time is the only punishment, and it is enough.

Three tracks ship with the game and each one is a different problem. Silverline is the classic circuit: sweeping curves, one hairpin switchback that punishes an early turn-in, and a rollercoaster drop that hands back everything the climb took. Summit is a relentless climb to 1400 metres through rolling humps and tight hairpins in daylight, with one dramatic plunge in the middle of it. Vortex is the strange one: two and a half spiralling loops ascending 3500 metres under an arctic night sky, ending in a boost-launched freefall to the line. There is a tutorial track too, and it is worth the two minutes.

Every track has gold, silver and bronze medal times. They are the real progression: bronze is a lap you finished, silver is a lap you drove, and gold means you found the line. Silverline's gold is 48 seconds, Summit's is 52, Vortex's is 55. Leaderboards run daily, weekly, monthly and all time, per track, so a good lap today counts for something even against people who have been playing for months.

Alongside the clock there is racing. Singleplayer lets you fill the grid with bots, and multiplayer runs on lobbies with a share code: create one, send the code to four friends, and up to five of you race together. Both modes can be played with items switched on or off, which turns the same track into either a clean time trial or something considerably more chaotic.

And there is a map editor. It builds tracks two ways, tile by tile on a grid or by dropping control points on a curve and shaping the elevation between them, and it paints in three environments: Night City, Day Mountain and Arctic Night. Tracks can be saved, tested for a lap time on the spot, downloaded as a file and imported again, so a track you build is a track you can hand to somebody else.

How to play

Controls

On desktop: up arrow or W to accelerate, left and right arrows or A and D to steer, F for nitro, space to fire the item you are holding. On a phone the steering is your choice in options, either on-screen buttons or a touchpad you drag, and auto-accelerate can be switched on so you only ever have to think about the line. Vibration on impacts is on by default and can be turned off, as can the FPS counter and the ghost car. The game installs to a phone home screen as a web app if you want it out of the browser chrome.

Items

Item races add three pickups, and they are deliberately few. The EMP mine is dropped behind you and arms after half a second, so it is a trap for whoever is chasing rather than a weapon. The homing rocket acquires the nearest rider ahead and always travels ten percent faster than a boosted car, which means it will catch its target unless the target uses the track to lose it. Iron nails scatter a patch across the racing line that anybody, you included, can still drive over. The same item never appears more than twice in a row, so the pickup you take is never a pure lottery.

Tips from the developers

Under the hood

TrackBlitz is made by MobX Games, a small indie studio in Germany. It runs on Three.js in a plain browser tab, with the track surface built from a spline at load time rather than shipped as a model, which is what makes the editor possible: a track is a short list of control points and elevations, so it is small enough to hand around as a file. Multiplayer runs over a WebSocket server that syncs positions and interpolates between updates, and the bots drive the same physics the player does rather than following a scripted path.

FAQ

Is TrackBlitz free? Yes. It runs in the browser with nothing to install and no account.

How many people can race together? Up to five in one lobby. The host creates it and shares the code.

Can I play alone? Yes. Singleplayer fills the grid with bots, and time attack is just you and the clock.

Does my progress save? Your best times, medals and ghost laps are stored in your browser. Leaderboard entries are kept on the server against your gamertag.

Can I build my own track? Yes. The map editor is in the main menu, and tracks can be downloaded and imported as files.

Does it work on a phone? Yes, with touch steering and optional auto-accelerate. It can be installed to the home screen as a web app.